Conceptional : The Troll
Selection of conceptional drawings of atroll, formerly an ogre. The idea was to develop
a creature that would be put into 3D for use in something like a Next-Generation-Console-Game. Friends of mine, specialised in modeling, asked me for a design
which they could use for a job-appliance
The enormous level of detail in a real-time character should be achieved
with a medium high-res model and the use of normal-maps in Z-Brush.
Not my concern yet. I suggested a marker sketch I did a while before.
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(...)
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(...)
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(~)
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The complete development is documented with many more drawings at cgtalk.com, covering about six pages:
http://forums.cgsociety.org/showthread.php?t=277908
Enjoy =)
a creature that would be put into 3D for use in something like a Next-Generation-Console-Game. Friends of mine, specialised in modeling, asked me for a design
which they could use for a job-appliance
The enormous level of detail in a real-time character should be achieved
with a medium high-res model and the use of normal-maps in Z-Brush.
Not my concern yet. I suggested a marker sketch I did a while before.

What followed was a process of experimenting with the general shape and into the detail,
adding color and structure.
adding color and structure.
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(...)
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(...)
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In the end I tried various poses with the creature to emphasise bodybuild and give an idea for a way to animate the 3D model.
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The complete development is documented with many more drawings at cgtalk.com, covering about six pages:
http://forums.cgsociety.org/showthread.php?t=277908
Enjoy =)